Introduction
A prototype is an early sample, model, or release of a product built to test a concept or a process. Prototyping is also an important phase in the process of creating websites, applications, and information systems, whichallows for feedback to be provided about the new system in the very earlystages of the project.
One of the bottlenecks in this process, as we have seen, is the phase when the prototype needs feedback.
How to provide effective feedback on a prototype, especially when there are many stakeholders whose opinions and recommendations must be taken into account?
How to encourage all the different parties to talk whilst also keeping the discussion on track?
We know from our experience that it is far from easy. And so, we wrote this book to help you analyse your prototype independently so that you could provide relevant feedback on it which helps move the project forward.
We believe it will help enhance the collaboration between designers, user experience experts, and the client. All of the chapters in this guide can be used to provide feedback on both the latest as well as the first versions of a prototype.
We hope that our experience and tips prove useful to you.
Trinidad Wiseman’s team
How to use this guide?
At the end of each chapter, you will find control questions. These blocks of questions serve as practical tools that help the whole team guide the project in the desired direction and they help the project receive the feedback it requires.
The designer’s point of view
In this section, we share our experiences on how to avoid common bottlenecks in the process and how to facilitate co-operation. We also provide tips on which actions may be skipped during the creation of a new system and which ones may not.